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Campers crowd round a picnic table by the lake at sunset as five wooden dice fly from Ripple the otter's throw, with Counselor Bucky and his clipboard behind them.
All games

Free family dice game

Five dice. Three rolls. Everybody here?

In your browser. No download, no account, no ads.

Roll five wooden camp dice, keep the ones you like, and chalk up the best box on the mess hall's board. Play alone, against the camper bots, or with the whole family on one phone or many. Roll five the same and the bugle sounds: Roll Call!

  • Players: 1–6 players
  • Play time: 5–20 min
  • Ages: 6 and up

Why it's fun

Five dice, three rolls, thirteen boxes.

  • The board does the math

    Before you pick, every open box shows in pale chalk what it would score. Nobody has to add up in their head.

  • Five the same? Roll Call!

    Five of one camper is worth 50, and the bugle sounds. Roll another one later for an Encore: 100 more.

  • Bots that play like campers

    Shelly plays it steady, Pepper swings big, Ripple splashes after every Roll Call. Pick Easy, Normal or Clever.

  • One phone or many

    Pass one phone round the table, or each play on your own and join by code, link or QR. Take turns, or all roll at once.

  • A Daily Roll for everyone

    One game a day with the same dice for everyone. Compare scores at dinner: the share line never gives the dice away.

  • Every roll is free

    No coins, no gems, no extra rolls for sale, and no ads. Ever.

How a turn goes

Roll, hold, chalk it up.

Thirteen turns each. The biggest Camp total wins.

  1. Roll

    Throw all five dice. On a phone you can even shake to roll.

  2. Five dice: three Otters held, a Chipmunk and a Fawn still to roll

    Hold

    Tap the dice you like to keep them, and roll the rest. Up to three rolls a turn.

  3. Chalk it up

    Pick one empty box. Every turn fills one, and a zero is fine: it's a shrug and a giggle.

See a turn

Roll, hold, roll again, chalk it up

A real turn against Chip the bot: roll, hold, roll again, and chalk up 18 in Fawns.

Real screens

Straight from the game

  • The title screen: Counselor Bucky and the campers on the lawn
    The title screen: Counselor Bucky and the campers on the lawn
  • Who's playing? People and camper bots, up to six
    Who's playing? People and camper bots, up to six
  • Two Otters held, and every box shows its score
    Two Otters held, and every box shows its score
  • A box picked, its score ready to chalk in
    A box picked, its score ready to chalk in
  • Five the same: Roll Call!
    Five the same: Roll Call!
  • The winner's cheer and everyone's tally
    The winner's cheer and everyone's tally
  • Today's Daily Roll, on your own card
    Today's Daily Roll, on your own card

Tonight's chalkboard

Thirteen boxes to fill

Fill each Cabin with its own camper, then go after the Activities. Hold any row in the game to read its rule.

The Cabins

Each Cabin scores its own camper's dice. Three Otters in the Otters box make 12.

  • Turtles1 each
  • Chipmunks2 each
  • Skunks3 each
  • Otters4 each
  • Moose5 each
  • Fawns6 each
  • Merit Badge35 more when your Cabins reach 63. Three of every camper does it.+35

The Activities

  • S'moresNeeds: Three the sameScores: All five dice
  • CanoeNeeds: Four the sameScores: All five dice
  • Full CabinNeeds: Three of one camper, two of anotherScores: 25
  • Short HikeNeeds: Four in a rowScores: 30
  • Long HikeNeeds: Five in a rowScores: 40
  • Roll Call!Needs: Five the sameScores: 50
  • Free SwimNeeds: Anything at allScores: All five dice
  • EncoreNeeds: Each extra Roll CallScores: +100

Meet the campers

A camper on every face

Every pip on a die is a camper's head in their cabin colour. Four Otters? You rolled a 4.

Ways to play

Alone, together, or all at once

One to six players, in any mix of people and bots.

  • On your own

    A whole game in about five minutes. No bots needed.

  • Against the campers

    Add up to five camper bots at Easy, Normal or Clever.

  • Pass and play

    One phone or tablet round the table. A card says whose turn it is.

  • Online

    Each on your own device. Join with a five-letter code, a link or a QR code.

  • Everyone at once

    Online or with bots, everyone rolls the same round together. Any table finishes in about five minutes.

  • Turn by turn

    Switch the timer off and play over days, a turn whenever it suits you.

  • On the big screen

    Show the game on a TV or laptop while everyone rolls on their phones.

A full camp of six, round 9, in landscape
A full camp of six, round 9, in landscape

Once a day

The Daily Roll

Everyone gets the same dice for the same choices, so scores compare fairly. Your first finish of the day counts. Share your score in one line, and nobody sees your dice.

What a share line looks like

Roll Call Daily Oct 21 · 241 points · Merit Badge · 1 Roll Call · 2 zeros

Good to know

The quick facts.

Players
1–6 players
Type
Dice game
Play time
5–20 min
Ages
6 and up
Ways to play
Solo · Bots fill empty seats · One phone, passed around · Online with friends · A TV as the table
Runs on
Any phone, tablet or computer
Price
Free · No ads · No in-game purchases

For parents

Good to know before the campfire

  • Free, with no ads

    No ads, no purchases and nothing to unlock. Every roll is free, forever.

  • No chat, no strangers

    Online games are private: only people you give the code can join. Players can send six friendly stickers, never typed words.

  • It stays on your device

    Settings and scores stay in your browser. An online game keeps only names, campers and moves, and deletes itself 14 days after the last move.

  • Made for Roll Call

    Every picture, sound and song was made for this game.

Questions

Questions from around the campfire

How many people can play Roll Call?

One to six. Play solo, fill seats with camper bots, pass one phone around, or play online on separate devices, in any mix of people and bots.

Is Roll Call free?

Yes. Roll Call is free to play in your web browser. There are no ads, no purchases and no coins or extra rolls to buy: every roll is free.

Is Roll Call safe for kids?

Yes, it was made for families. There are no ads, no purchases and no chat: players can only send six friendly stickers. Online games are private, so only people you give the code, link or QR code can join, and nobody is matched with strangers. Online play asks only for a name and a camper.

Can I play Roll Call alone?

Yes. A solo game takes about five minutes, and there's a new Daily Roll every day. You can also add up to five camper bots at Easy, Normal or Clever.

Do we each need a phone?

No. Pass one phone or tablet around the table and take turns; a card says whose turn it is. Or play online, each on your own device, and join with a code, a link or a QR code.

Do I need to download anything or make an account?

No. Open play.qubesoftware.com/roll-call in a web browser and play. It runs on phones, tablets and computers, in portrait or landscape.

How long does a game of Roll Call take?

About five minutes on your own. Taking turns, it's about five minutes a player, so around twenty minutes for four. Online or with bots, everyone can roll at once, and then any table finishes in about five minutes.

What ages is Roll Call for?

We'd say six and up. Every box shows what it would score before you pick it, so nobody has to add up in their head, and grown-ups enjoy it as much as kids do.

How do you play Roll Call?

On your turn, roll five dice up to three times, keeping any you like between rolls. Then fill one empty box on the chalkboard: the six Cabins score their own camper's dice, and the Activities want things like three the same, four or five in a row, or five the same, a Roll Call worth 50. Every turn fills a box, even with a zero. After thirteen turns, the biggest Camp total wins.

What languages is Roll Call in?

The game itself is in English for now. The campers on the dice need no reading, but the box names and rules are in English.

The Qube family planComing soon

Their progress, safe on every device.

One plan for the whole family, starting with Dragon Hatchery.

  • Backed up Safe if a device is lost or replaced.
  • On every device Each profile picks up where it left off.
  • The whole family Up to 10 players, 10 devices each per game.
  • You decide You approve every device. Children never log in.

Launching Black Friday

$5 per year

About 42¢ a month, paid once a year.

Launch rate

Join before 2027. Keep your $5/year rate.

Locked in for as long as your plan renews, even if the price goes up for new families.

  • Cancel online any time.
Meet the family plan

Prices are in US dollars (USD). Taxes are calculated when you pay.

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Everybody here?

Gather the campers, or a few bots, and roll.

Play Roll Call free